Best configuration of sources

  • 11 January 2020
  • 17 replies
  • 164 views

so I have this issue where if I load up some games, like COD MW, and I have my ‘Desktop’ capture source disabled, the game capture view is next in the priority, and my FPS will stutter, only until I toggle ‘Desktop’ back on and off, then I get a perfect 60FPS again.

Has anyone else had a similar issue? Also, should I be configuring my sources better to avoid this odd issue? It doesn’t seem to happen with Fortnite or CSGO, mainly with MW and Destiny 2. Any thoughts would be greatly appreciated.


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17 replies

I put game capture at the bottom, and still had to toggle desktop on and off to get 60fps again, weird.

Userlevel 6

Hey there, That is an odd issue indeed, do you disable the display capture before or after have launched the game ? does this issue happen if your desktop capture is in another source ?
I would suggest to perform a clean installation of your graphic drivers https://howto.streamlabs.com/streamlabs-obs-19/nvidia-graphics-driver-clean-install-tutorial-7000

Thanks for the reply. I had it disabled before launching the games, and had to toggle it while in game again. I performed a DDU driver wipe last week and still have this odd issue. I cleared out my cache in the program recently as well. 

Userlevel 6

Hey again, could you try to set this display capture in another scene and switch between this scene and your other scene with the game capture and see if the issue persist in that configuration please.

Must - Thanks for the suggestions. I made a new scene, and then added the display capture. Unfortunately it did the same thing, plays just fine once I toggle enable/disable again on. I tried loading the game with SLOBS opened first, and then I tried the opposite. This was also with game capture included in the scene. I’m glad that the toggle on/off works, but it’s just odd to me, and in the past it never happened, so if you have any other suggestions it would be greatly appreciated. 

Hey again, could you try to set this display capture in another scene and switch between this scene and your other scene with the game capture and see if the issue persist in that configuration please.

If it would help, I could always make a video clip and share it out via onedrive/google drive. 

Userlevel 4

Hey there @dkizzy!

 

A vod would greatly help us in understanding your issue better and try to find more solutions for you to try!

Thank you for your patience.

Hi LovelyShimi -

 

I sent a PM with the link to the video clip!

Userlevel 7

Hey again!

Please post it here so we can all see as we cannot check each other’s DMs’.   Thanks!

Hey again!

Please post it here so we can all see as we cannot check each other’s DMs’.   Thanks!

https://drive.google.com/file/d/1A0Siz20j1SSCdQOYwE_D8vsSjo5CkZtZ/view?usp=drivesdk

Userlevel 6

Please try removing the display capture source altogether and let us know if this helps resolve your issue. 

 

Since you have two capture sources running simultaneously this could be why your FPS is not stable.  

 

 

 

 

Please try removing the display capture source altogether and let us know if this helps resolve your issue. 

 

Since you have two capture sources running simultaneously this could be why your FPS is not stable.  

 

 

Hi Edd, just so that I fully understand, having the display capture in the same scene and clicked already to 'disabled' can still cause issues?

Switching to a single capture source made no improvement.

 

https://drive.google.com/open?id=1A9Ba2yxN-Wmzlz800j_V9upXFnD3o5NC

 

I also set the game to all the lowest settings @ 1080p resolution. The video card is an RTX 2080. 

Userlevel 7

Hey again!

In that latest video, it is evident you are getting skipped frames, which means the encoder is being overloaded, or you are experiencing high CPU usage.

Have you monitored your hardware usage when testing this?  Use the task manager and check out if your GPU/CPU is spiking during this. (100%)

I am also going to suggest you test Performance Mode.  Right-click next to your preview window and select performance mode.  Then let me know if the FPS still fluctuates.

For skipped frames: try locking your in-game FPS to your display's refresh rate, lower your in-game Render Resolution by 5-15%, lower your encoder settings or change encoders (Settings > Output > Encoder), try enabling Performance Mode, or enable V-Sync in-game.

Hi Jat0rz,

 

That was the example of utilizing the display capture mode in COD MW. CSGO, Fornite, and other games the stuttering never happens.

If I use the game capture mode, my stuttering does not happen with MW, so just so that I understand, you are suggesting that you almost always have to use the game capture mode, in a separate scene, even though I had display capture mode disabled in my first video, in the same scene with the game capture mode, to have the desired outcome. That is what I was mainly confused about. Why would something that is set to disabled (in the same scene) have to be toggled on and off again to fix my FPS back to a full and steady 60 FPS?

I have had G-Sync enabled for all of my testing, and am utilizing the latest NVENC provided on my RTX 2080.

Userlevel 7

Hey again!

I will test this out on my end as I have never had an issue when having Display Capture and Game Capture on the same scene as long as one was “hidden”.

However, I will say that people have had this issue in the past, with any form of OBS, when trying to have two separate capture sources on the same scene.

If you remove Display capture completely, does it correct the stuttering?  (I think you may have already answered this but just want to be sure).

We also updated to a new version, which has a brand new game capture so could you please also update and test again?

I am forwarding your video to the Devs to see if they can shed some light on this.

 

Userlevel 2

Hi there!

We noticed you haven't replied in a while so we are going to mark this as solved! 

If you need further assistance please create a new post.